- Branding 2
- UX 20
- Product Design 28
- Wireframes 6
- Usertests 7
- Photography 1
- Journey Maps 2
- Systems Design 6
- Prototyping 7
- Product Marketing 2
- Systems Mapping 5
- Blog 4
- Design Review 3
- Environmental Design 5
- Behavioral Design 3
- Academic Research 6
- Cognitive Science 3
- Architecture 1
- VR Design 1
- Teaching & Workshops 2
Branding
UX
- Software Prototypes - Quality of Life Initiative (United Nations)
- Journey Maps - Quality of Life Initiative (United Nations)
- Usertesting - Quality of Life Initiative (United Nations)
- Software Prototypes - H.X.Lab (in collab. with Google)
- Wireframes - H.X.Lab (in collab. with Google)
- Usertesting - Consumer-targeted EEG Headset
- Hardware Prototypes - Consumer-targeted EEG Headset
- Usertesting - Wellbeing-focused Smartwatch
- Software Prototypes - Wellbeing-focused Smartwatch
- Wireframes - Wellbeing-focused Smartwatch
- Usertesting - Environmental Design in VR
- Software Prototypes - GAIA (startup)
- Hardware Prototypes - GAIA (startup)
- Wireframes - GAIA (startup)
- Usertesting - GAIA (startup)
- Wireframes - Operation Springboard (Gov't of Ontario)
- Software Prototypes - Operation Springboard (Gov't of Ontario)
- Journey Maps - Operation Springboard (Gov't of Ontario)
- Journey Maps - Operation Springboard (Gov't of Ontario)
- Wireframes - Helping Hands (Startup)
Product Design
- Systems Design - Quality of Life Initiative (United Nations)
- Software Prototypes - Quality of Life Initiative (United Nations)
- 0 -> 1 Products - Quality of Life Smart City Initiative (United Nations)
- Journey Maps - Quality of Life Initiative (United Nations)
- Usertesting - Quality of Life Initiative (United Nations)
- Systems Design - H.X.Lab (in collab. with Google)
- Software Prototypes - H.X.Lab (in collab. with Google)
- Wireframes - H.X.Lab (in collab. with Google)
- Usertesting - Consumer-targeted EEG Headset
- Hardware Prototypes - Consumer-targeted EEG Headset
- Usertesting - Wellbeing-focused Smartwatch
- Software Prototypes - Wellbeing-focused Smartwatch
- Wireframes - Wellbeing-focused Smartwatch
- Usertesting - Environmental Design in VR
- Systems Design - GAIA (startup)
- Software Prototypes - GAIA (startup)
- 0 -> 1 Products - GAIA (startup)
- Hardware Prototypes - GAIA (startup)
- Wireframes - GAIA (startup)
- Usertesting - GAIA (startup)
- Wireframes - Operation Springboard (Gov't of Ontario)
- Software Prototypes - Operation Springboard (Gov't of Ontario)
- Journey Maps - Operation Springboard (Gov't of Ontario)
- Wireframes - Momarché (startup)
- Usertesting - Momarché (startup)
- 0 -> 1 Products - Momarché (startup)
- 0 -> 1 Products - Helping Hands (startup)
- Wireframes - Helping Hands (Startup)
Wireframes
- Wireframes - H.X.Lab (in collab. with Google)
- Wireframes - Wellbeing-focused Smartwatch
- Wireframes - GAIA (startup)
- Wireframes - Operation Springboard (Gov't of Ontario)
- Wireframes - Momarché (startup)
- Wireframes - Helping Hands (Startup)
Usertests
- Usertesting - Quality of Life Initiative (United Nations)
- Usertesting - Consumer-targeted EEG Headset
- Usertesting - Wellbeing-focused Smartwatch
- Usertesting - Environmental Design in VR
- Usertesting - GAIA (startup)
- Journey Maps - Operation Springboard (Gov't of Ontario)
- Usertesting - Momarché (startup)
Photography
Journey Maps
- Journey Maps - Quality of Life Initiative (United Nations)
- Journey Maps - Operation Springboard (Gov't of Ontario)
Systems Design
- Systems Design - Quality of Life Initiative (United Nations)
- Systems Design - GC Notify (Gov't of Canada)
- Systems Design - H.X.Lab (in collab. with Google)
- A Review of Systematic Ways of Reducing Viral Transmission in Public Gyms
- Systems Design - GAIA (startup)
- Journey Maps - Operation Springboard (Gov't of Ontario)
Prototyping
- Software Prototypes - Quality of Life Initiative (United Nations)
- Software Prototypes - H.X.Lab (in collab. with Google)
- Hardware Prototypes - Consumer-targeted EEG Headset
- Software Prototypes - Wellbeing-focused Smartwatch
- Software Prototypes - GAIA (startup)
- Hardware Prototypes - GAIA (startup)
- Software Prototypes - Operation Springboard (Gov't of Ontario)
Product Marketing
Systems Mapping
- Systems Design - Quality of Life Initiative (United Nations)
- Systems Design - GC Notify (Gov't of Canada)
- Systems Design - H.X.Lab (in collab. with Google)
- A Review of Systematic Ways of Reducing Viral Transmission in Public Gyms
- Systems Design - GAIA (startup)
Blog
- Re-designing IDEO’s DVF framework for Civic Tech Projects
- Thoughts on “FLASH” News
- Thoughts on Dark Design Patterns
- Thoughts on Design of Traffic Light Buttons
Design Review
- Thoughts on “FLASH” News
- Thoughts on Dark Design Patterns
- Thoughts on Design of Traffic Light Buttons
Environmental Design
- A Review of Systematic Ways of Reducing Viral Transmission in Public Gyms
- Exploring Minimalism vs Maximalism in a VR Workspace
- The History of Coffeehouses (Coffeeshops) and The Cultural Traits they Left Behind
- A Review on Chronic Training (e.g. Marathon Training), its Cognitive Effects, and Whether it can be Applied at Work or Study Environment
- Thoughts on Design of Traffic Light Buttons
Behavioral Design
- A Review on Chronic Training (e.g. Marathon Training), its Cognitive Effects, and Whether it can be Applied at Work or Study Environment
- Thoughts on “FLASH” News
- Thoughts on Dark Design Patterns
Academic Research
- A Review of Systematic Ways of Reducing Viral Transmission in Public Gyms
- Imagining a Consumer-targeted EEG Headset
- Exploring Minimalism vs Maximalism in a VR Workspace
- The History of Coffeehouses (Coffeeshops) and The Cultural Traits they Left Behind
- A Review on Chronic Training (e.g. Marathon Training), its Cognitive Effects, and Whether it can be Applied at Work or Study Environment
- Effect of Fatigue & Time-pressure on Self-control and Decision Making
Cognitive Science
- Exploring Minimalism vs Maximalism in a VR Workspace
- A Review on Chronic Training (e.g. Marathon Training), its Cognitive Effects, and Whether it can be Applied at Work or Study Environment
- Effect of Fatigue & Time-pressure on Self-control and Decision Making